		-=Diablo 1 Spells Description=-

A simple spell is perhaps the most deadly force in the game. Sorcerers depend
on spells constantly, while a Warrior might only use one as a last resort.
All spells come in the form of scrolls, and most of these will be available
as books. By reading the books you attain more knowledge of the spell -- and
thus more power. The maximum spell level without special items is 15.

APOCALYPSE (No Book Available)
Flames jet out of the ground beneath each monster on the screen, inflicting heavy
fire damage. This spell is really useful if you are helplessly surrounded by attacking
enemies.

BLOOD STAR
Each Blood Star hit does 1/3 of the caster's magic statistic in damage to the
enemy. If you don't have Mana Shield on, you will lose 5 life points when
casting this spell. If the shield is on, 5 extra mana points are taken.

BONE SPIRIT
This spell launches a ghost which will travel from enemy to enemy. Each enemy
he comes in contact with loses 1/3 of their total hit point count. If you don't have
Mana Shield on, you will lose 6 life points when casting this spell. If the shield
is on, 6 extra mana points are taken.

CHAIN LIGHTNING
Fires out an array of lightning in all directions, hitting friend or foe.
The higher the level of the spell, the more chain lightning shot out, and
the more damage is done by it.

CHARGED BOLT
Multiple bolts of slow moving electricity float around the room in random
directions until they make contact with a foe or until the spell wears out.
The higher the level of the spell, the more charged bolts are shot, and the
more damage each charged bolt does.

ELEMENTAL
A fire elemental is shot and rushes toward the target, exploding as
Fireball on impact. The higher the level of the spell, the faster the
elemental, and the more damage done by him.

FIREBALL
A large fireball is shot, doing a heavy damage. This spell does a splash
damage in adjacent hexes as well as in the target's place. The higher the
level of the spell, the quicker the fireballs move.

FIREBOLT
A burst of fire is shot, taking minimal mana and doing little damage.
The higher the level of the spell, the more damage done by the firebolts.

FIRE WALL
Casting this spell will cause a wall of fire to erupt from the ground.
The higher the level of the spell, the longer the fire wall will burn,
and the more damage the flames will do. You can pass through the
fire wall without hurting yourself if you know how to do that -- try
to step between its segments.

FLAME WAVE
A mobile wall of fire sweeps across the floor in the direction you are facing,
inflicting damage upon anything on its path. The higher the level of the spell,
the greater the width of the Flame Wave, and the more damage each wave does.

FLASH
This short range spell can pack a heavy punch. A ring of energy, called Flash,
is shot out from the player into the surrounding adjacent squares, giving
enemies surrounding you a bit of a shock. The higher the level of the spell,
the more damage the Flash does.

GOLEM
A stone Golem rises out of the ground and wanders the level for prey, whom he
seeks to pound into a pulp. The hit points of the Golem are determined on the
level of the spell and the caster's total mana count. The higher the level of
the spell, the more damage the Golem does, and the more hit points it has.

GUARDIAN
A three headed dragon emerges from the ground, firing Firebolts at surrounding
enemies. That dragon cannot be hit, therefore casting guardians in rooms full
of enemies can earn you a few easy kills. The higher the level of the Firebolt,
the more damage the shots do. Time when guardians disappear is dependent
on the level of the spell.

HEALING
This spell will heal you, recovering some lost hit points. The higher the level
of the spell, the more hit points you will recover with each its use.

HEAL OTHER:
This spell will heal the desired player, friend or foe. The higher the level
of the spell, the more hit points this player will recover.

HOLY BOLT
Casting fires a ball of holy magic, so only the undead will be harmed from
impact. The higher the level of the spell, the more damage the holy bolt will
do. You can attack zombies, all types of skeletons and Diablo with it.

IDENTIFY (No Book Available)
Identify will reveal all characteristics of a magical or unique item, much
like how Cain will identify items for you in town.

INFERNO
This spell streams a jet of fire in front of the caster, burning all those who
make contact. The higher the level of the spell, the more damage the fire will do.

INFRAVISON (No Book Available)
Infravision will show all enemies on the screen highlighted in red, even if the
enemy is beyond the usual range of sight, which includes on the other side of
walls.

LIGHTNING
A concentrated bolt of lightning will be shot at the desired target when
casted. The higher the level of the spell, the more damage done by the
lightning.

MANA SHIELD
A mana shield will be casted upon the player. In effect, all damage done to the
player will be absorbed by the shield, using mana per hit. The higher the level
of the spell, the more effective the shield is, and thus the less damage the
caster will take.

NOVA (No Book Available)
A circular blast of energy will be shot from the player and expand outward,
hitting everyone around.

PHASING
A phasing will teleport the player to a random location on the screen. It uses
little mana, and can be useful when surrounded by a group of enemies.

RESURRECT (No Book Available)
If a character is killed and his body remains (provided he does not restart in
town), a resurrect spell can be casted, bringing him back to life with one hit
point and one mana count.

STONE CURSE
An effective spell which will turn the desired target to stone for a short
period of time. During this time he can't move or attack, making him easy prey.
A lower level spell of Stone Curse will not be effective as a high level,
requiring multiple castings upon the target to keep it 'stoned'. The higher the
level of the spell, the longer the target will remain in stone, and the more
effective the Stone Curse will be. This spell can freeze monsters only.

TELEKINESIS
Allows distant objects to be 'triggered'. With this spell doors and chests can
be opened from afar, as can the picking up of items, the pushing of levers,
the knocking of monsters, etc.

TELEPORT
This spell will teleport you to a desired location on the screen.

TOWN PORTAL
A handy spell which will save you minutes of load time and backtracking.
Casting it will open up a blue portal, which will take you directly to town.
Once you return from town through the blue portal, it disappears.
 